Day - 3
Alright then! So after today's work, I've successfully uploaded a video of the coding I worked on for the level system, and for the character system.
What we have done today is:
1 - Four main menu buttons: [Start Game, Load Game, Survival, Sound On/Off]
2 - When you click Sound On/Off, the sound of the game turns on if the sound is off, and turns off if the sound is on.
3 - When you click the Survival button, it takes you to a separate menu that lets you select a level from a selection of eighteen levels. I have created two prototype levels. They are used in the video I uploaded on YouTube. (Manifest222 is the channel)
4 - The engine is now able to disable the menus, and enable the level system, and then render the level selected from the Survival main menu. It also renders the character at an X, Y position based off of the level rendered.
5 - The game engine understands which level is rendered, meaning I should be able to "unload" levels easily.
Tomorrows task:
1 - Work on the math of angular plains.
2 - Work on Character movement.
3 - Talk to people about graphics.
4 - Upload a tutorial based on the different math I'll be using in this game.
I hope everyone is enjoying! Please become a member of my blog and check out my YouTube channel at Manifest222!
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